Wizard Information
Wizards are widely known as magickal adepts
who have mastered the 4 natural elements. Wizards are empowered with heavy
defensive layers spells, reactive layer spells, debilitating offensive spells
and teleportation. They can also silence spellcasters, preventing enemy incantations
before they can be evoked. All this considered, with their ability to enchant
armours & weapons, there is no end to the applications one might have
for a Wizard.
Alignment: Any Deities allowed: Any
Location of Guild: From Mithris West Gate go 10ne, 3e, u, se, sit boulder
Wizard Skill Trees:
Magic - 300
Magic.Items - 350
Guild Changes: - Tue Jan 1, 2008 - Leonidad - Fixed Dispel Enchant to properly restore the item's name, without the enchant-name - Tue Jan 1, 2008 - Leonidad - Changed Dispel Enchant to remove the spell Aerial Possession - Fri Jan 18, 2008 - Leonidad - Wizard and Mage enchant spell changed to cast upon lesser enchanted objects, replacing Gnomish Dragon Enchants. - Wed Jul 23, 2008 - Leonidad - A new spell has been added to both the Wizards and Psionicists - Mental Restoration. With this spell, you may restore levels lost by an imperfect resurrect. The resurrect spell (Shamans, Clerics, Priests) has been altered to track what skill has lost levels and how many, and will remain on a player until that player chooses to advance at a guild or dies again. Naturally, normal raise dead spells and shrines will not track lost levels and so will not be restorable. Any problems which pop up should be directed towards Chaos. Wizard Advancements
My deepest thanks to Sarkkan, Jasmin and Nalaun for thier assistance in providing both plans and insights into the inner workings of
the wizard guild. The path a wizard must take can have different variations, however the plan provided gives
a good glimpse into the working of the wizard guild..
The Newbie Guild:
Train Magic, Vitality & General to 5.
The Wizard Guild:
Magic.Spells - 10
Magic.Spells.Offensive - 15
Magic.Spells.Defensive - 15
Magic.Spells.Misc - 15
Magic.Spells.Offensive.Target - Max
Magic.Spells.Defensive.Self - Max
Magic.Spells.Misc.Target - Max
Soul Skinner 10 Times
5+ levels lost in Magic from Deaths
Remax Offensive.Target, Defensive.Self, Misct.Target
Magic.Spells.Offensive - Max
Magic.Spells - Max
Magic.Spells.Misc - Max
Magic.Spells.Defensive - Max
Magic - Max
Magic.Items.Staff - Max
Magic.Items.Scroll - Max
Magic.Items - Max
Sarkkan's Comments:
This should result in a Magic.Spells.Offensive.Target of 766,
Magic.Spells.Defensive.Self of 644 (Elves get 17 skins, 9 images)
Magic.Spells.Misc.Target of 644
Stats to shoot for - 18 int, con & dex - put extras in str
The Newbie Guild:
Train Magic, Vitality & General to 5.
The Wizard Guild:
Magic.Spells - 10
Magic.Spells.Offensive - 15
Magic.Spells.Defensive - 15
Magic.Spells.Misc - 15
Magic.Spells.Offensive.Target - Max
Magic.Spells.Defensive.Self - Max
Magic.Spells.Misc.Target - Max
Soul Skinner 10 Times
5+ levels lost in Magic from Deaths
Remax Offensive.Target, Defensive.Self, Misct.Target
Magic.Spells.Defensive - Max
Magic.Spells.Misc - Max
Magic.Spells - Max
Magic.Spells.Offensive - Max
Magic - Max
Magic.Items.Staff - Max
Magic.Items.Scroll - Max
Magic.Items - Max
**Temple Max - Magic.Items
Jasmin's Comments:
Stats to shoot for - 18 int, con & dex - put extras in str