You Have Entered Kufir's Realm
The Sorcerers Guild
Sorcerer Information
Training to become a master sorcerer is a very lengthy yet fairly straight-forward endeavor. Sorcerers are extremely good at protecting themselves, however they are rather blunted when it comes to their offensive abilities. It is almost unwise for a Sorcerer to hinder their defensive prowess in an attempt to enhance their offensive skills. Aside from the defensive nature of Sorcerers, they are extremely gifted in the miscellaneous aerial magics. Through intense devotion to their craft, a sorcer can make any item near weightless, as well as imbue weapons with the very essense of the aerial plane itself. True masters of their craft can even control the elemental wind itself to their own bidding.

Alignment: Any
Deities allowed: Any

Location of Guild: From Cliff face go u, 5s, 2nw, 2s, se, e, se, e, 2in

Sorcerer Skill Trees:
Magic - 300
Magic.Spells.Defensive - 350
Covert - 125
Fighting.Defensive.Dodging - 300

Guild Changes:
- Sun Jan 13, 2008 - Leonidad - Lowered requirements to allow for maximum bonus for the more intelligent races, not just gnomes, for the spells Blaze and Reduce Weight.
Sorcerer Advancements

My deepest thanks to Sphynx for the sorcerer information on his website. It was extremely helpful and a good model.
Sphynx's website can be found by clicking here.

I have provided a plan that is slightly more then basic for any aspiring sorcerer to study, learn from and potentially improve upon.