You Have Entered Kufir's Realm
The Shamans Guild
Shaman Information
The Shaman guild is a relatively self-sufficient group of occult and faith-based spellcasters that are the primary support guild for Orcs and Trolls. They are gifted with the ability to resurrect, shield allies and also use a unique special throwing combat technique to good effect. Of note, they have a few unique utility spells and effects that make them a favourable guild to join.

Alignment: Evil
Deities allowed: Armagor, Grummsh, Ilneval, Nameless One, Yoglhu or Yurtrus

Location of Guild: From Mystic Keep Gatehouse go all s, ne, e, 2se, 2s, sw, w, sw.

Shaman Skill Trees:
Occult - 250
Fighting - 250

Guild Changes:
- Thu Jan 10, 2008 - Sabreur - Priests, Shamans, and Clerics who raise at the shrine of their deity will no longer lose any levels. To restate, only those three guilds, and only at the shrine of their own deity will get a perfect raise from the shrine. The raise remains unchanged for the rest.
Shaman Advancements

My deepest thanks to Sarkkan and Aetius for thier assistance in providing both plans and insights into the inner workings of the shaman guild. The path a shaman must take is pretty much straight-foward except when it comes to their occult skills. The plans provided give a good glimpse into the working of the shaman guild..