Shadowmage Information
ShadowMages have mastered the innate abilities
of the drow race, allowing the darkness itself to permeate their form using
vile magic. Although members of this guild are widely known as being primarily
defensive spellcasters, when cornered a ShadowMage certainly can create sufficient
deterrent to enemies using moderately powerful offense spells. Noted as having
a complimentary array of utility spells and teleportation, one will rarely
see a ShadowMage in action. Mysteriously, Drow themselves choose Wizards and
Sorcerors over the ShadowMage guild.
Alignment: Evil Deities allowed: Lolth or Vhaeraun
Location of Guild: Sreen, Racial Homeland.
Shadowmage Skill Trees:
Magic - 300
Guild Changes: - Fri Jan 18, 2008 - Leonidad - Wizard and Mage enchant spell changed to cast upon lesser enchanted objects, replacing Gnomish Dragon Enchants. - Wed Jul 1, 2009 - Leonidad - Chaos Mage overshield changed to not stack with layers. Shadowmage Advancements
My deepest thanks to Kira for her assistance in providing both a plan and insights into the inner workings of
the shadowmage sect of the Mage guild. The path a shadowmage must take is fairly straight-foward, and the plan
provided gives a good glimpse into the working of the shadowmage guild.
The Newbie Guild:
Train Fighting, Magic, Vitality & General to 5.
The Shadowmage Guild:
Magic.Spells - 10
Magic.Spells.Offensive - 15
Magic.Spells.Defensive - 15
Magic.Spells.Misc - 15
Magic.Spells.Offensive.Target - Max
Magic.Spells.Defensive.Self - Max
Magic.Spells.Misc.Target - Max
Soul Skinner 10 times
5+ levels lost from deaths
Remax Offensive.Target, Defensive.Self, Misc.Target
Magic.Spells.Offensive - Max
Magic.Spells.Defensive - Max
Magic.Spells - Max
Magic.Spells.Misc - Max
Magic - Max
Magic.Items.Staff - Max
Magic.Items.Scroll - Max
Magic.Items - Max
Magic.Items.Potion - Max
Magic.Items.Rod - Max
Magic.Items.Wand - Max