Pyromancer Information
Pyromancers are a well-balanced guild that rely
on fiery magicks to consume their enemies, and to protect them. Powerful offensive
spells and a reactive layer spell make defeating a Pyromancer a difficult
and painful task. This guild is well-equipped to deal with most situations
but unlike other magic guilds, are not augmented with any fighting skills
whatsoever in the event of being silenced, so instead are gifted with teleportation.
Guild Changes: - Sun Jan 13, 2008 - Leonidad - Lowered requirements to allow for maximum bonus for the more intelligent races, not just gnomes, for the spells Blaze and Reduce Weight. - Sun Jan 13, 2008 - Leonidad - Also allowed Blaze to temper the item if necessary. Pyromancer Advancements
My deepest thanks to Sabaton, Thorulf and Granan for thier assistance in providing both plans and insights into the inner workings of
the pyromancer guild. The path a pyromancer must take is pretty much straight-foward, and the plan provided gives
a good glimpse into the working of the pyromancer guild..
The Newbie Guild:
Train Fighting, Magic, Vitality & General to 5.
The Pyromancer Guild:
Magic.Spells - 10
Magic.Spells.Offensive - 15
Magic.Spells.Defensive - 15
Magic.Spells.Offensive.[Target/Area] - Max
Magic.Spells.Defensive.Self - Max
Soul Skinner 10 Times
Lose 5 levels from Deaths
Remax Offensive.Target, Defensive.Self
Magic.Spells.Offensive - Max
Magic.Spells.Defensive - Max
Magic.Spells - Max
Magic - Max
Magic.Items.Staff - Max
Magic.Items.Scroll - Max **Optional**
Magic.Items - Max
Magic Subs - Max