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The Pyromancers Guild
Pyromancer Information
Pyromancers are a well-balanced guild that rely on fiery magicks to consume their enemies, and to protect them. Powerful offensive spells and a reactive layer spell make defeating a Pyromancer a difficult and painful task. This guild is well-equipped to deal with most situations but unlike other magic guilds, are not augmented with any fighting skills whatsoever in the event of being silenced, so instead are gifted with teleportation.

Alignment: Any
Deities allowed: Any

Location of Guild: From Cliff Face go 5n, 5w

Pyromancer Skill Trees:
Magic - 300
Magic.Spells.Offensive - 400
Magic.Spells.Defensive - 225

Guild Changes:
- Sun Jan 13, 2008 - Leonidad - Lowered requirements to allow for maximum bonus for the more intelligent races, not just gnomes, for the spells Blaze and Reduce Weight.
- Sun Jan 13, 2008 - Leonidad - Also allowed Blaze to temper the item if necessary.
Pyromancer Advancements

My deepest thanks to Sabaton, Thorulf and Granan for thier assistance in providing both plans and insights into the inner workings of the pyromancer guild. The path a pyromancer must take is pretty much straight-foward, and the plan provided gives a good glimpse into the working of the pyromancer guild..