Ninja Information
Ninja are practitioners of focussed fighting
techniques, augmented with covert and mental disciplines. Ninja are given
many choices along their path to martial enlightenment, which allows for effects
that emulate the advantages other guilds have. This guild is not affected
by silence due to the nature of mental focus. Because Ninjas can choose to
master any of the three major melee combat skills, they are known as versatile,
and powerful. This guild is well-suited for hunts and assassination attempts.
Alignment: Any Deities allowed: Any
Location of Guild: From Pesvint North Gate go 9s, e, s
Guild Changes: - Tue Dec 23, 2008 - Leonidad - Ninja Launch changed to run off of covert.stealth for bonus, as well as removing the ability to combo with a weapon. Ninja Advancements
My deepest thanks to Fanar for his assistance in providing both plans and insights into the inner workings of
the ninja guild. In addition I want to offer my thanks to Ezzal(Aegis) for his post on the boards regarding
a detailed explination of the true versatility of the ninjas. Ninjas have a diversified list of advancements,
ranging from which skills they would like to select from, to their choice of weapon to become masters of, even
down to their fighting techniques, all of which both Fanar and Ezzal's post have gone a long way to assist any
wishing to join the ninja ranks.
The Newbie Guild:
Train Fighting, Covert, Mental, Vitality & General to 5.
Mental.Incorporeal - 10
Mental.Incorporeal.PSI - 15
Mental.Incorporeal.PSI.Defense - Max
Mental.Incorporeal.PSI - Max
Fighting.Offensive.Melee - Max
Fighting.Defensive.Dodging - Max
Mental.Incorporeal - Max
Fighting.Offensive - Max
Mental - Max
Fighting - Max
Mental.Corporeal.Bio.Self - Max
Mental.Corporeal.Bio - Max
Mental.Corporeal - Max
Mental Subs - Max
Fighting Subs - Max
** Covert.Stealth - Max **
Covert - Max
Covert.Thieving.Sleight-of-Hand - Max
Covert.Thieving - Max
Covert Subs - Max
Vitality.Physical - 10
Vitality.Mental - 10
Vitality.Physical.Healing - 90
Vitality.Mental.Concentration - 50-60
Vitality.Mental.Endurance - 60-80 (depends on how many gps you want)
Vitality.Physical.Endurance - 475+
Fanar's Comments:
* - Ninja's are a very versatile guild. You can max fighting for your choice of
weapon, however each weapon type has its strengths and weaknesses for Ninjas.
** - Once your reach level 99, get a full cap and fully max out Covert.Stealth. This should
cause your level to jump significantly, therefore it is best to do this all at once before
you become level 100 (can be stolen from and attacked by other players).
*** - Once you reach level 99, and before you advance Covert.Stealth, you should fully max
out your vitality.
Since Ninjas are so versatile, maxing one deals more with what skills you choose to
obtain as a ninja.
Note Posted by Ezzal posted on Tue Apr 21 18:30:29 2009
Title: 'Master Black, Deciphered - Explaining Fluid Combos'
The reason I am posting on this board instead of the ninja guild board, is to share this information
with a wider audience, and perhaps encourage people to play the ninja guild. Over the last two years,
I've only told this to about four people, but I've come to the conclusion that even if my enemies know
this, it's not a big deal. I've seen confusion over the ninja guild channel and on the guild board
itself, so my purpose is to clear some mysteries about the launch command. Some people may already know
what I'm about to post, but it is my assumption that the majority of players here do not.
First of all, when Master Black tells you that your combo was fluid and well thought out, that is the highest rating.
Enclosed below are six combo sequences, that when you use to begin your combo, will make it fluid.
These sequences are commutative, meaning you can change their order and receive a fluid rating.
Finally, I've also shown how to create "well executed" katas.
- For the tiger and snake kata, use tornado combination -> eye gouge
I've tested all of this information on the same day of its posting, and it is accurate. If this data does
not work, then it is possible that the immortals have re-scrambled the sequences. Should that be the case,
I may consider payment in platinum to re-decipher the sequences, if it is that important to you. Hopefully
the sequences are left as is. There really is no reason for a re-scramble.
Enjoy, experiment more, and happy fluid combo building.