Druid Information
Like Rangers, Druids are protectors of the forest.
This guild is focussed entirely on invoking natural spells rather than using
a strong-arm to guard and protect their beliefs and environment. Assisted
by a shield, strong defensive spells, a holding spell and mediocre offensive
spells, Druids aren't very well-suited for combat. Druids are able to avoid
the affects of silence due to natural evocation foci. To make things worse,
Druids straying even briefly from the path of neutrality are suddenly unable
to cast any spells, leaving them quite vulnerable. The Druids are now a sect.
of the Ranger guild.
Alignment: Neutral Deities allowed: Gaia, Gnoss, Yannick or Deneir
Location of Guild: From Giant Oak go u, e, u, n
Druid Skill Trees:
Faith - 350
Fighting - 50
Guild Changes: - Mon Dec 17, 2007 - Leonidad - Partial recode of Morph - Mon May 25, 2009 - Leonidad - Druids - Will-o-wisp removed in favor of Entangle, Elemental Aura changed to degrade in protection. Druid Advancements
y deepest thanks to Sabaton for his assistance in providing both plans and insights into the inner workings of
the druid guild. The path a druid must take can be one of two ways, a morpher and a caster. The plan provided gives
a good glimpse into the working of the morph path for the druid guild..
The Newbie Guild:
Train Fighting, Faith, Vitality & General to 5.
The Druid Guild:
Fighting.Offensive - 10
Fighting.Offensive.Melee - 15
Faith.Spells - 10
Faith.Spells.Defensive - 15
Faith.Spells.Misc - 15
Faith.Spells.Defensive.Self - Max
Faith.Spells.Misc.Self - Max
Soul Skinner 10 times
Remax Defensive.Self, Misc.Self
Fighting.Offensive.Melee.Unarmed - Max
Fighting.Offensive.Melee - Max
Faith.Spells.Defensive - Max
Faith.Spells.Misc - Max