Dark Knight Information
The Dark Knights are a powerful group of men
and women that use the dark arts to augment their special combat skills. As
they approach mastery of the realms, Dark Knights are known to dedicate themselves
to emulate one of the four horsemen of the Apocalypse; Fear, War, Death &
Pestilence. In order to do so each must seek the appropriate empowered weapon
with which to invoke their true nature. Dark Knights are able to summon a
Wyvern to assist them in battle, so altogether Dark Knights are excellent
combatants, although most need supplementary defensive spells from allies
to do well.
My deepest thanks to Zane for his assistance in providing both plans and insights into the inner workings of
the dark knight guild. The path a dark knight must take splits when the dark knight decides upon the path of War,
Pestilence, Death or Fear. The plan provided gives a good glimpse into the working of the dark knight guild..
The Newbie Guild:
Train Fighting, Occult, Vitality & General to 5.
The Dark Knight Guild:
* Options to being your training: *
Fighting.Offensive - 10
Fighting.Offensive.Melee - 15
Fighting.Offensive.Melee.Sharp - Max
Fighting.Offensive.Special - 250 [race dependant]
Soul Skinner 10 times for Fighting
Remax Sharp, Special - 250 [race dependant]
Occult.Spells - 10
Occult.Spells.Cursing - Max
** For Fear DK: Occult.Spells.Charming - Max **
Occult.Spells.Enchanting - 50-75
--OR--
Occult.Spells - 10
Occult.Spells.Cursing - Max
** For Fear DK: Occult.Spells.Charming - Max **
Occult.Spells.Enchanting - 50-75
Soul Skinner 10 times for Occult
Remax Cursing (& Charming if Fear DK), Enchanting - 75
Fighting.Offensive - 10
Fighting.Offensive.Melee - 15
Fighting.Offensive.Melee.Sharp - Max
Fighting.Offensive.Special - 250 [race dependant]
* More information on this in comments section below *
Fighting.Offensive.Melee - Max
Fighting.Offensive - Max
Occult.Spells - Max
Occult - Max
Fighting - Max
Fighting.Defensive.Parry.Melee - Max
Fighting.Defensive.Parry - Max
Fighting.Defensive.Dodging.Melee - Max
Fighting.Defensive.Dodging - Max
Occult.Methods.Chanting - Max
Occult.Methods - Max
Fighting Subs - Max
Occult Subs - Max
Zane's Comments:
Unless you go Fear DK, you can do the same makx because all spells work
off of Occult.Spells.Cursing
* - You can do Soul Skinner for Occult or for Fighting when you first start
out. It depends on what you are looking to go for (slightly higher occult or
fighting skills)
For Fear DK I would definitely suggest doing Soul Skinner for Occult. Without
having a fear that actually lands, you are dead in the water.