Cleric Information
The Clerics of have devoted their lives to their
Spider Goddess, Lolth. The most faithful of these drow clergy are able to
command powerful defensive and offensive spells. To compliment this, a handful
of debilitating spells, a percent shield and strong healing are used to great
effect. Clerics may also resurrect the dead and empower themselves by sacrificing
elf hearts on their blood-stained altars. Clerics are generally delegated
to a support role, but are well-equipped to participate in combat if need
be.
Alignment: Evil Deities allowed: Lolth or Vhaeraun
Location of Guild: Sreen, Racial Homeland.
Cleric Skill Trees:
Faith - 400
Fighting - ?
Guild Changes: - Thu Jan 10, 2008 - Sabreur - Priests, Shamans, and Clerics who raise at the shrine of their deity will no longer lose any levels. To restate, only those three guilds, and only at the shrine of their own deity will get a perfect raise from the shrine. The raise remains unchanged for the rest. Cleric Advancements
My deepest thanks to Sheril for her assistance in providing both a plan and insights into the inner workings of
the cleric guild. The path a cleric must take has a few deviations, however the plan provided gives
a good glimpse into the working of the cleric guild.
The Newbie Guild:
Train Fighting, Faith, Vitality & General to 5.
The Cleric Guild:
Faith.Items - 10
Faith.Items.Staff - Max
Faith.Spells - 10
Faith.Spells.Offensive - 15
Faith.Spells.Defensive - 15
Faith.Spells.Offensive.Target - Max
Faith.Spells.Defensive.Target - Max
Soul Skinner 10 times
5 levels lost from deaths
Remax Items.Staff, Offensive.target, Defensive.Target
Faith.Spells.Offensive - Max
Faith.Spells.Defensive - Max
Faith.Spells.Defensive.Self - max
Faith.Spells - Max
Faith.Spells.Misc.Target - Max
Faith - Max
Faith.Items - Max
Faith Subs - Max